Blank Cipher
STK 11-1 · TALLY PLATE

All five checklists, in printable form

Every checklist from the course, gathered here so you can print the lot on paper and work through them away from the screen.

Tally — five checklists

Five marks, one per step. Mark them on the printed sheet — this page stores nothing and will look exactly the same next time you open it.

How to use these

Each checklist belongs to a step and assumes you have read it. On their own the lines are terse by design: they are a record of decisions, not an explanation of them. If a line does not make sense, the step it came from explains it in full.

The checkboxes are printed outlines, not controls. Nothing on this site remembers what you have ticked, because nothing on this site stores anything at all — no cookies, no saved progress, no account. The practical consequence is that paper works better than the screen here, which is why the print button exists.

Work them in order the first time. The order matters more than it looks: Checklist 2 can end the exercise before you have created an account, and Checklist 5 is much easier to answer honestly before the game has shown you something you want to buy. After the first pass, use them individually — Checklist 2 is useful again whenever you consider a different game, and Checklist 5 is worth re-reading every few months whether or not anything has changed.

Three lines are worth doing even if you do nothing else: confirm the game's offer covers your operating system, use an email address you can actually reach, and agree the money rule before installing rather than after. Those three prevent most of the awkward outcomes this course was written about.

A printed copy is also the easiest way to involve someone else. If you are setting a game up for another person in the household, handing them Checklist 5 is a shorter conversation than explaining currencies from scratch, and it leaves a written record of what you both agreed.

Finally: not every line will apply to you. A single-person household can ignore the shared-computer lines; a reader with no younger players can ignore those. Cross out what does not apply rather than leaving it to nag at you.